Как добавить экран меню Screen и счетчик прогресса в игру для андроид с LibGDX — мультиплатформенным фреймворком для создания игр, мы покажем в этом уроке на примере усовершенствования простой игры.
Полный код игры под видео:
Drop.java
package info.fandroid.drop;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
/**
* Created by Vitaly on 13.10.2015.
*/
public class Drop extends Game {
SpriteBatch batch;
BitmapFont font;
@Override
public void create() {
batch = new SpriteBatch();
font = new BitmapFont();
this.setScreen(new MainMenuScreen(this));
}
@Override
public void render() {
super.render();
}
@Override
public void dispose() {
super.dispose();
batch.dispose();
font.dispose();
}
}
GameScreen.java
package info.fandroid.drop;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import java.util.Iterator;
public class GameScreen implements Screen {
final Drop game;
OrthographicCamera camera;
Texture dropImage;
Texture bucketImage;
Sound dropSound;
Music rainMusic;
Rectangle bucket;
Vector3 touchPos;
Array<Rectangle> raindrops;
long lastDropTime;
int dropsGatchered;
String dropString;
public GameScreen (final Drop gam) {
this.game = gam;
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
touchPos = new Vector3();
dropImage = new Texture("droplet.png");
bucketImage = new Texture("bucket.png");
dropSound = Gdx.audio.newSound(Gdx.files.internal("waterdrop.wav"));
rainMusic = Gdx.audio.newMusic(Gdx.files.internal("undertreeinrain.mp3"));
rainMusic.setLooping(true);
rainMusic.play();
bucket = new Rectangle();
bucket.x = 800 / 2 - 64 / 2;
bucket.y = 20;
bucket.width = 64;
bucket.height = 64;
raindrops = new Array<Rectangle>();
spawnRaindrop();
}
private void spawnRaindrop(){
Rectangle raindrop = new Rectangle();
raindrop.x = MathUtils.random(0, 800-64);
raindrop.y = 480;
raindrop.width = 64;
raindrop.height = 64;
raindrops.add(raindrop);
lastDropTime = TimeUtils.nanoTime();
}
@Override
public void render (float delta) {
Gdx.gl.glClearColor(0, 0, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
game.batch.setProjectionMatrix(camera.combined);
game.batch.begin();
game.font.draw(game.batch, "Drops Collected: " + dropsGatchered, 0, 480);
game.batch.draw(bucketImage, bucket.x, bucket.y);
for (Rectangle raindrop: raindrops){
game.batch.draw(dropImage, raindrop.x, raindrop.y);
}
game.batch.end();
if(Gdx.input.isTouched()){
touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0);
camera.unproject(touchPos);
bucket.x = (int) (touchPos.x -64 / 2);
}
if(Gdx.input.isKeyPressed(Input.Keys.LEFT)) bucket.x -= 200 * Gdx.graphics.getDeltaTime();
if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)) bucket.x += 200 * Gdx.graphics.getDeltaTime();
if (bucket.x < 0) bucket.x = 0;
if (bucket.x > 800 - 64) bucket.x = 800 - 64;
if (TimeUtils.nanoTime() - lastDropTime > 1000000000) spawnRaindrop();
Iterator<Rectangle> iter = raindrops.iterator();
while (iter.hasNext()){
Rectangle raindrop = iter.next();
raindrop.y -= 200 * Gdx.graphics.getDeltaTime();
if (raindrop.y + 64 < 0) iter.remove();
if (raindrop.overlaps(bucket)){
dropsGatchered++;
dropSound.play();
iter.remove();
}
}
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
dropImage.dispose();
bucketImage.dispose();
dropSound.dispose();
rainMusic.dispose();
}
@Override
public void show() {
rainMusic.play();
}
}
MainMenuScreen.java
package info.fandroid.drop;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
/**
* Created by Vitaly on 13.10.2015.
*/
public class MainMenuScreen implements Screen {
final Drop game;
OrthographicCamera camera;
public MainMenuScreen(final Drop gam) {
game = gam;
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
}
@Override
public void show() {
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
game.batch.setProjectionMatrix(camera.combined);
game.batch.begin();
game.font.draw(game.batch, "Welcome to Drop!", 100, 150);
game.font.draw(game.batch, "Tap anywhere to begin!", 100, 100);
game.batch.end();
if (Gdx.input.isTouched()){
game.setScreen(new GameScreen(game));
dispose();
}
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
}
Больше уроков:
Уроки Android Studio: тут
Инструменты android разработчика: тут
Дизайн android приложений: тут
Уроки создания игр для android: тут
Основы программирования на JAVA: тут
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LibGDX: Урок 5. Пишем игру Flappy Bird для андроид | Делаем android игры>>